Fletcher Pratt’s Naval War Game was created by Fletcher
Pratt and published by Lake Shore Press in 1943. It is widely considered one of
the most popular and successful war games of the 20th century and was
even played across entire ballroom floors during its peak in popularity and
could be played by as many as sixty people. Traditionally each player would
command a single wooden ship – sometimes two – controlling the movement and
firing of the vessel with the aim of the game to sink all other ships. Players must focus on three main factors: the
movement of their ship, calculating the range to fire at your target and
applying any damage received from hits the enemies have scored on the player. Maneuvers were calculated via a complex mathematical formula and each ship has
different capabilities and attributes based on those of real life ships, for
example if one ship has a higher top speed than another it can move more
fractions of an inch per round. (McAleer, 2012)
Friday, 5 April 2013
War Re-enactment
War re-enactments are a type of war gaming that is physically acted out traditionally using a large group of people re-enacting a famous battle, they are particularly popular in the United States. War re-enactments range and span through different time periods, things more recent such as the American Civil War and World War re-enactments are the most popular, but other re-enactments such as Classical Re-enactments portray the Greco-Roman world. The earliest recorded activity relating to a re-enactment was the recreation of famous battles staged by the Romans within their amphitheatres as a form of public spectacle. Many people pursue war re-enacting as a hobby with the age ranges being incredibly diverse with people of all ages attending events. A lot of people are interested in getting a historical perspective of such events; other participants participate for the escapism that the events offer. Living History is a form of war re-enactment that is meant solely for the purpose of education to the public, they do not always entail a mock battle instead some aim at simply portraying what a soldier’s life was like during the period in which the re-enactment is set. Closed events known as Tactical battles, which are not usually open to the public, are fought like real battles with each side devising strategies and tactics used to defeat their opponents, these traditionally are not recreations of battles and are played competitively. Total immersion events are ‘hard-core’ events that are re-enacted with a higher sense of realism, often featuring extended marches and generally living like an actual soldier to make it feel more authentic.

Thursday, 4 April 2013
Risk
Risk is a popular strategic board
game that offered a new dynamic take on board games that revolutionized the
industry and is considered a classic. It was invented by French film director
Albert Lamorisse and released in 1957 as La ConquĂȘte du Monde or The Conquest
of the World in English. (Risk: The Game Of Strategic
Conquest)
It is a turn-based game to be played by two to six players with the primary
objective of the game being to ‘occupy every territory on the board and in so
doing, eliminate all other players.’ (Parker Brothers, 1963) Players control
armies that they use in an attempt to capture enemy territories with the
results dependent on dice rolls. Risk is widely known throughout the world and
became incredibly popular in France, America and Italy to the point where there
have been multiple licensed variations of it including Risk: Star Wars Original
Trilogy Edition and released multiple video game adaptions. (How to Win at
Risk)
Little Wars
Little Wars is a set of rules
used when playing with toy soldiers written by H.G. Wells in 1913. (Belli, 2013) The book was not
only a set of rules, it was also ‘an important socio-political work’ (Silvano, 2005) that hints at a few philosophical
aspects of war and Well’s belief in pacifism. The book was written in a playful
style and illustrated with amusing drawings and photographs offering an insight
at the author’s personality. (Little Wars) Little Wars included
simple rules for infantry, cavalry and artillery in the form of a 4.7 inch
naval gun that launched projectiles commonly in the form of wooden dowels used
to knock down enemy soldiers. The development of the game started via a visit
by his friend Jerome K. Jerome after he visited, after dinner Jerome began
shooting down toy soldiers with a toy cannon which inspired Wells to write
Little Wars.
Diplomacy and Gaming-By-Mail
Diplomacy is a strategic board
game created by Allan B. Calhamer in 1954 and released commercially in 1959. (Calhamer) It was a wargame
focusing on negation and diplomacy, hence the name, with absence of a die or
form of randomizer requiring the players to use skill as a means of winning the
game. (Parlett, 1999) Diplomacy was the first commercially published
game to be played by mail, a form of gaming played through postal mail – in
this scenario - or email, popularized in the 1960s and reaching its peak in the
1980s. Diplomacy differs from the majority of war games in multiple ways
including players write down all their moves in secret after a negotiation
period and once revealed are put into play simultaneously; social interactions
are an essential part of the game. It is played with between two and seven
players and comprises of a negotiation phase and a movement phase. In the
negotiation phase players may use any verbal means possible to forge alliances
or form arrangements with one another, communication is a valuable asset to
have during this phase. The movement phase consists of players writing down
orders for each of their units in secret, once each player has done so each
order will be executed simultaneously. Players must capture each other players
supply centres, the winner is declared once each of the other players have been
eliminated via lack of supply centres or if one player has over half the supply
centres on the board. (Avalon Hill Games, 2000) It was inducted into
the Academy of Adventure Gaming Arts and Design Hall of Fame in 1994.
Sunday, 20 January 2013
Sunday, 21 October 2012
Essay Choice - Surrealism

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