Diplomacy is a strategic board
game created by Allan B. Calhamer in 1954 and released commercially in 1959. (Calhamer) It was a wargame
focusing on negation and diplomacy, hence the name, with absence of a die or
form of randomizer requiring the players to use skill as a means of winning the
game. (Parlett, 1999) Diplomacy was the first commercially published
game to be played by mail, a form of gaming played through postal mail – in
this scenario - or email, popularized in the 1960s and reaching its peak in the
1980s. Diplomacy differs from the majority of war games in multiple ways
including players write down all their moves in secret after a negotiation
period and once revealed are put into play simultaneously; social interactions
are an essential part of the game. It is played with between two and seven
players and comprises of a negotiation phase and a movement phase. In the
negotiation phase players may use any verbal means possible to forge alliances
or form arrangements with one another, communication is a valuable asset to
have during this phase. The movement phase consists of players writing down
orders for each of their units in secret, once each player has done so each
order will be executed simultaneously. Players must capture each other players
supply centres, the winner is declared once each of the other players have been
eliminated via lack of supply centres or if one player has over half the supply
centres on the board. (Avalon Hill Games, 2000) It was inducted into
the Academy of Adventure Gaming Arts and Design Hall of Fame in 1994.
Thursday, 4 April 2013
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